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Old Mar 08, 2006, 04:56 AM // 04:56   #1
Ascalonian Squire
 
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Join Date: Nov 2005
Guild: Holy Patriots
Profession: W/Me
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Default Minion Mini Factory build

I used this build a couple of times and it pwned......but your screwed if its kill count....just fight it out...i got it to a 20 win streak once lol

1#Hard Minion Master
Necro/Mes
Attributes:
Death Magic:12+3+1
Inspiration Magic 9
thats all

Skills:
Death Nova
Animate Bone Fiend
Res sig
Verata Sacrifice
Taste of Death
Blood of the master
Grenths Balance
mantra of concentration

#2 Heal Area MonkeyMonk

Attributes:
Healing Prayers:12+3+1
Protection Prayers:The rest in here pls
Skills:
Mend Condition
Heal Party
Heal Area
Martyr
Orison of Healing
Reversal Of fortune
Protective Sprit
Res sig

Fast Casting Ressmer of Annihilation
Mesmer/Monk
Attributes:
Fast Casting 12+3+1
Illusion Rest goes in here

Skills:
Vengence
Distortion
Restore Life
Illusion of weakness
Res sig
Soothing Images
Anything you want here
Anything you want here

Saccer Of doom (necro of mesmer)
Attributes:
Blood magic 12+1+3
or
Illusion Magic 12+1+3 if mes

Skills:
Necro= blood is power
Mesmer= Illusion of weakness plus arcane echo

ok now...... this build works perfect in the team arenas. Use vengence to transport the source of corpse to desired destination. Monks heal the minions using heal area. If you are a mesmer saccer you dont have to have sup runes on you, simply just max out illusion then cast arcane echo then illusion of weakness and then quickly press the copyied version and youll die, but i prefer not using this tyoe of mesmer in a mf build i rather have this build work for eoe bomb. oh and yea mms do your job and create an army...PLEASE RESPOND TO THIS!!!!!! TY
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Old Mar 09, 2006, 10:46 PM // 22:46   #2
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It's basically useless in Team Arenas...

As you mentioned, if it's a kill count match you are screwed, which means you aren't going to get far. I don't see how you can get a long win streak if you lose all of these.

I also think you'd have problems with priest matches, seeing as it's basically a stationary build.
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Old Mar 10, 2006, 01:21 AM // 01:21   #3
Ascalonian Squire
 
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Quote:
Originally Posted by Jagflame
It's basically useless in Team Arenas...

As you mentioned, if it's a kill count match you are screwed, which means you aren't going to get far. I don't see how you can get a long win streak if you lose all of these.

I also think you'd have problems with priest matches, seeing as it's basically a stationary build.
thats why you let the resmers bring vengence for a "transportable" corpes machine, and besides when i played we encountered kill count twice and we fought them off by hand ....
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Old Mar 10, 2006, 01:53 AM // 01:53   #4
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well, with the new updates restore life/reserect now have a 5 sec recharge, no longer can u simultaneously res like you could before. Even if you brought them both with a mes having max fast cast your talking about a 1 sec delay after using both reses. I don't know how much this will affect your build but the 1 second might lead to fewer minions being made over time. So unless you've done this build since the update you might wanna change the mes skill bar up a bit.
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Old Apr 02, 2006, 05:48 AM // 05:48   #5
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If Minion Factory doesn't work in HOH with 8 people. What makes you think it will work in TA with 4 people?
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Old Apr 05, 2006, 01:15 AM // 01:15   #6
Ascalonian Squire
 
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Oooh I've done it before and it works fairly well... But for TA, the build is slightly different. Since the matches are so short heres the build I used!

1 Nec/Monk Minion Master
Animate Bone Fiend, Animate Bone Minions, Heal Area, Rotting Flesh, Blood of the Master, Verata's Sacrifice, Verata's Aura.

1 Mes/Mo Rezmer
Resurrect, Restore Life, Mantra of Recall, Energy Tap, Ether Feast, Heal Area, Healing Breeze and Rebirth.

1 Mes/Nec Saccer *at least below 200 health*
Signet of Agony, Awaken the Blood, Blood is Power, Life Siphon, Dark Pact and Illusion of Weakness They don't need a whole lot of skills...

Now HERES the Major Change!
1 R/Mes Trapper
Spike Trap, Dust Trap, Flame Trap, Barbed Trap, Healing Spring, Winnowing, Whirling Defense.

The point of this build is.... Since the matches in TA are relatively short a HA Monk isn't really needed! So you replace him/her with a Trapper to buy time for more Sac/Minion/Rez Cycling and Healing Spring to help maintain Minions! The Trapper also brings Winnowing. As for portability, the Rezmer has a secret weapon. By timing Mantra of Recall+Rebirth just right, he/she can transport the saccer to a location and immediately gain more energy! So thats my TA MMF in a nutshell...Or at least one variation of it!
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Old Apr 18, 2006, 04:49 AM // 04:49   #7
sno
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The maps in TA are very small, so it doesn't take long for the opposition to figure out what you're doing. All they need to do is rush in and take you out, and as long as you don't already have a ton of minions up (which you won't) you have no chance. I've fought several MF teams in TA, not one of them has done any significant damage to us.
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Old Apr 18, 2006, 12:19 PM // 12:19   #8
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Pretty basic: the saccer kills himself with BiP a few times in the beginning and the Mo/E resses him with GoR+Vengeance. (This works in killcount matches as well, because dying with Vengeance on you doesn't count as a kill, so you'll only be down by 1) Once the enemy team starts rushing in, the saccer uses Dark Aura and Death Nova and proceeds to do as much damage as possible, while the MM and monks camp the ward. >_>
Just remember that this build isn't ment for insta-faksiun as you won't have a lot of minions. (The saccer killing a monk single-handedly is fun to watch though)

Saccer - N/x
16 Death Magic
15 Blood Magic

1.Touch of Agony
2.Blood is Power (E)
3.Signet of Agony
4.Dark Aura
5.Death Nova
6.Blood of the Master
7.Verata's Sacrifice
8.Resurrection Signet

-----------------------

Minion Master - N/E
16 Death Magic
13 Soul Reaping

1.Animate Bone Horror
2.Animate Bone Fiend
3.Verata's Sacrifice
4.Blood of the Master
5.Glyph of Renewal (E)
6.Glyph of Lesser Energy
7.Deathly Swarm
8.Resurrection Signet

-----------------------

Support Monk - Mo/E
16 Protection Prayers
10 Earth Magic
Anything left in Divine Favor

1.Protective Spirit
2.Mend Ailment/Guardian
3.Aegis
4.Ward Against Melee
5.Glyph of Renewal (E)
6.Vengeance
7.Holy Veil
8.Glyph of Lesser Energy

-----------------------

Standard Boonprot
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Old Apr 18, 2006, 03:48 PM // 15:48   #9
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My build:
2times this build:

MM N/Mo
death magic:16
sr:9 (8+1)
cur: 9 (8+1)
blo: rest

-animate bone fiend
-verata's sacrifice
-verata aura
-dark bond
-taste of death
-barbs
-mark of pain / Botm
-res sig

resmer: Me/Mo
fast casting: 16
inspiration: 13

-restore life
-resurrect
-vengeance
-mantra of recall
-mantra of resolve
-<free slot>
-<free slot>
-<free slot>

saccer: N/R (or R/N)

-bip
-sig of agony
-favorable winds
-winnowing
-feral season
-predatory's season
-verata's aura
-<free slot>

barbs + FW + winnowing helps a lot...

BTW: winnowing and fw are placed when the fiends charge, feral and predatory only when they get slaughtered too fast...

Last edited by suiraCLAW; Apr 18, 2006 at 05:05 PM // 17:05..
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